From their introduction, video games have had two major constraints: the potential of the hardware available at the time and the developers’ ability to sort out and make the most of its limitations. This allowed for the launch of surprising games at moments where they seemed technically impossible. It also facilitated a sustained evolution that has brought us to a time in which photorealism seems to be a “stone’s throw away”.
In this regard, video game consoles have also played a key role. I know that many of us prefer to play on PC, but consoles have been the great engine of the industry, so much so that today their presence is so significant that they have ended up monopolizing the development cycles. Those years when games were created exclusively for PC and truly made use of the platform hardware are behind us. Today everything is centered on the star consoles of each generation, and this has noticeably clear consequences.
Consoles have had very positive effects on the world of video games, but they have also had negative effects. The life cycles have been getting considerably longer. Along with the developments centered exclusively on them, this has hampered the potential to utilize the latest generation of PC hardware, and broadly speaking, they have slowed down the evolution of video games.